Tim Stutts here. I am a multifaceted design leader drawn to challenges touching on interaction, user experience, prototyping, sensory feedback, systems design, data visualization and spatial computing. I am an ethical technologist who values data-driven user research, privacy and inclusive design. I have experience guiding and project managing the efforts of small design teams to solve creative challenges. I currently serve as Director of Product Design at Faceware Technologies, a leading developer of facial motion capture software and hardware for driving 3D animation in games, films, live performance and more.

Previous endeavors have included leading design of symbolic input, LED / haptic patterns, object recognition and other features for Magic Leap’s Lumin OS, developing award-winning interactive (pre-'fake news' era) news data visualizations at IBM Watson's Cognitive Visualization Lab, prototyping patented augmented reality head up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. Before that I worked on early Windows Phone Metro UI apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other interaction design projects.

In the past I’ve also worked in visual effects design, ‘creative coding’ graphics with open source tools including Processing, openFrameworks, Cinder and ThreeJs. I’ve programmed motion graphics featured in commercial campaigns for IBM Smarter Planet and Fiat, and interactive site-specific installations for Google and Electronic Arts.

Early on I gained an experiential primer as a sound designer for interactive media and film / video. Projects of note include ‘Unreal Champion 2” for Xbox, ‘Primate Cinema’ installation by artist/ primatologist Rachel Mayeri, ‘Lumen’ light and sound installation by artists Electroland for a stairwell at the Cooper-Hewitt Design Museum, and a Covidien pulse oximeter used in hospitals worldwide.

Outside of work I am a family person, storied traveler, and occasional electronic musician, living just north of Miami. I have previously resided in Austin, Barcelona, San Francisco, New York and Los Angeles.

Swerve-AR-Body-EffectsFaceware StudioMagic-Leap-Control-LEDsMagic-Leap-Virtual-KeyboardMagic-Leap-1-PlatformHonda-Situational-Awareness-HUDGoogle-Nexus-Q-Audio-VisualizationXbox-Extras-Windows-Phone-App