Tim Stutts here. I am a multifaceted design leader drawn to challenges touching on interaction, user experience, sensory feedback, systems design, data visualization and spatial computing. I value data-driven user research, privacy and inclusive design. I currently serve as Director of Product Design at Faceware, a leading developer of facial motion capture software and hardware.
Previous endeavors have included leading design of symbolic input, LED / haptic patterns, object recognition and other features for the Magic Leap’s Lumin OS, developing award-winning interactive data visualizations at IBM Watson's Cognitive Visualization Lab, prototyping patented augmented reality head up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. Before that I worked on early Windows Phone Metro UI apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other interaction design projects.
In the past I’ve also worked in visual effects design, ‘creative coding’ graphics with open source tools including Processing, openFrameworks, Cinder and ThreeJs. I’ve programmed motion graphics featured in commercial campaigns for IBM Smarter Planet and Fiat, interactive graphics in site-specific installations for Google and Electronic Arts, and print graphics for household products by Fisura.
Early on in my career I gained an experiential primer as a sound designer for interactive media and film / video. Projects of note include ‘Unreal Champion 2” for Xbox, ‘Primate Cinema’ installation by artist/ primatologist Rachel Mayeri, ‘Lumen’ light and sound installation by artists Electroland for a stairwell at the Cooper-Hewitt Design Museum, and a Covidien pulse oximeter used in hospitals worldwide.
Education-wise I earned a Masters degree in Interaction Telecommunications (ITP) at New York University and a Bachelors degree in Music Technology from California Institute of the Arts (CalArts). I originally studied music composition and jazz bass at University of Miami. I've since authored and taught a course in Sound Editing at Art Institute Los Angeles.
Outside of work I am a family person, storied traveler, and occasional electronic musician, living just north of Miami. I have previously resided in Austin, Barcelona, San Francisco, New York and Los Angeles.