Tim Stutts here. I am a multifaceted design leader drawn to challenges touching on interaction, user experience, sensory feedback, systems design, data visualization and spatial computing. I value data-driven user research, prototyping, privacy and accessibility. I currently serve as Director of Product Design at Faceware, a leading developer of facial motion capture software and hardware.
Previous endeavors have included leading design of symbolic input, LED / haptic patterns, object recognition and various systems for the Magic Leap’s Lumin OS, developing award-winning interactive data visualizations at IBM Watson's Cognitive Visualization Lab, prototyping patented augmented reality heads up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. Before that I worked on the first Windows Phone Metro UI apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other projects related to application design. Historically I've been a proponent of prototyping as an important part of the interaction design process.
In the past I’ve also worked in visual effects design, ‘creative coding’ with open source tools including Processing, openFrameworks, Cinder and ThreeJs. I’ve programmed animations featured in commercial campaigns for IBM Smarter Planet, Fiat and other brands. I’ve also produced interactive concepts for a web-based Google Nexus Q audio-visualization, programmed generative graphics along an extensive ‘Data Ribbon’ for the Electronic Arts E3 booth, and developed an interactive touchscreen experience for Android ‘Touch Wall’ installation by artists Electroland at Mobile World Congress.
Earlier in my career I gained an experiential primer as a sound designer for interactive media. Projects of note include voice processing on ‘Unreal Champion 2” for Xbox, sound design for ‘Primate Cinema’ installation by artist/ primatologist Rachey Mayeri, sound programming for ‘Lumen’ installation by artists Electroland for stairwell of the Cooper-Hewitt Design Museum, music composition to accompany animations by artist Robert Hodgin for Wired Magazine iPad Edition, and sound effects for a Covidien pulse oximeter used in hospitals worldwide.
Outside of work I am a family person, storied traveler, and electronic musician living just north of Miami, Florida.