Hi! Tim Stutts here. I am a multifaceted design leader drawn to challenges involving interaction, user experience, prototyping, sensory feedback, systems design, data visualization and spatial computing. I am an ethical technologist who values data-driven user research, privacy and inclusive design. I have experience guiding and project managing the efforts of small design teams to solve complex challenges.

Product, Interaction & User Experience Design Focus

I currently serve as Director of Product Design at Faceware Technologies, a leading developer of facial motion capture software and hardware. Our technology has been used to capture human performance to drive 3D characters in gaming, film, live concerts, animatronics and more. I am also guiding design efforts for Swerve, a body-based augmented reality effects iOS application from sister company Image Metrics.

Faceware Studio

Previous endeavors have included leading design of symbolic input, LED / haptic patterns, object recognition and other features for Magic Leap’s Lumin OS, developing award-winning interactive news data visualizations at IBM Watson's Cognitive Visualization Lab, prototyping patented augmented reality head up display applications for Honda Research Institute, and creating a hand gesture controlled music sequencer for Oblong Industries. Before that I worked on early Windows Phone Metro UI apps, the Xbox Support site leading up to the release of the original Kinect, and dozens of other interaction design projects.


Visual Effects Design & Programming Background

In the past I’ve also worked in visual effects design, ‘creative coding’ graphics with open source tools including Processing, openFrameworks, Cinder and ThreeJs. I’ve programmed motion graphics featured in commercial campaigns for IBM Smarter Planet and Fiat, interactive site-specific installations for Google Android and Electronic Arts, and web audio-visualization concepts for Google Nexus Q.

Sound Design & Music Origins

Early on I gained an experiential primer as a sound designer and composer for interactive media and film / video. Projects of note include ‘Unreal Champion 2” game for Xbox, Wired Magazine iPad Edition, ‘Primate Cinema’ installation by artist/ primatologist Rachel Mayeri, ‘Lumen’ stairwell installation by artists Electroland at the Cooper-Hewitt Design Museum, and a Covidien pulse oximeter used in hospitals worldwide.

Outside of work I am a family person, storied traveler, and occasional electronic musician, living just north of Miami. I have previously resided in Austin, Barcelona, San Francisco, New York and Los Angeles. Education-wise I have a Masters degrees in Interactive Telecommunications (ITP) from New York University and a Bachelor of Fine Arts degree in Music Technology from California Institute of the Arts (CalArts).